Games

Read Game ID 1.2 Released

Submitted by jbreland on Wed, 08/15/2018 - 23:02

I've released a couple new versions of Read Game ID, adding support for more systems and formats and fixing a couple of bugs.  Changes:

1.1 (08/12/2018):
    Add support for PS3, Vita, and PS4 PSN packages
    Add support for PSP ISOs and CSOs
    Add support for Vita NoNpDrm zip packages
    Fix bug with PS4 attribute 2 metadata

1.2 (08/15/2018):
    Add -d option to specify temp directory
    Add support for PS4 discs with multiple game packages, such as Life Is Strange: Before the Storm

Download from the Read Game ID page.

New Utility: Read Game ID Released

Submitted by jbreland on Sat, 08/11/2018 - 14:00

Read Game ID (read-game-id.sh) is a Linux-native script to read the game ID from rips of PlayStation game backups.  It provides an easy way to get the ID if your particular ISO or BIN/CUE image.  Note that most end users will not need this, but if you are in a situation where you need to know the game ID, this will be of use.

Please see the Read Game ID page for details and the download link.

Verify Game 3.2 Released

Submitted by jbreland on Sun, 08/05/2018 - 01:34

This is a relatively minor update with a couple useful changes:

  • The new -t option can be used to specify the max number of threads.  As noted in the Technical Details, the default behavior of using all available threads can be problematic in certain situations.
  • I've worked on this script over a few years, and Redump has changed their DAT file naming scheme since I initially started.  I updated all of the DAT filenames in the script to match the current standard, which should make getting started easier for new users.

 

The two additional changes are pretty minor:

  • Add support fpr pc-fx, vita-psn[-dec]
  • Include support for both encrypted and decrypted PSN files

 

You can grab the latest version for the Verify Game page.

New Utility: Verify Game Released

Submitted by jbreland on Wed, 08/01/2018 - 01:28

Verify Game (verify_game.sh) is a Linux-native script to check and verify your video game backups (ROMs/ISOs/etc.) against trusted sources.  It's meant to fill the gap for this kind of utility under Linux.  It's intended to just verify games, so there are no additional ROM management features included such as renaming, but it does include a few handy features such as transparent decompression and parallel verification.

Please see the Verify Game page for details and the download link.

This is one of the many scripts I mentioned in my general update that I've been tinkering with for the last few years, hence the immediate jump to version 3.1.  :-)  Expect more to follow.

How to Strip and Inject XCI (Nintendo Switch ROM) Certificates under Linux

Submitted by jbreland on Tue, 07/31/2018 - 22:02

Note: I previously posted this to Reddit, but posting here as well for permanence.  This post is of a technical nature and focuses on messing with dumped Nintendo Switch game cartridges, so for most people reading this site it'll be of little interest.  For anyone else interested in the subject, by all means continue reading...

This won't be of much use to people running Windows, but it may be helpful for fellow Linux users (and potentially OSX users as well). This will show to to strip a certificate out of a dumped XCI ROM, as well as restore it to return the ROM back to its original state. XCI Explorer provides an easier way to do this from within Windows, I just don't run Windows. :-)

So here is a Cave Story+ ROM that I dumped with gcdumptool:

$ md5sum Cave\ Story+.xci
a311902acb6813bf61f9cde9e0139913  Cave Story+.xci

If I try to verify the ROM (using a home-grown scripts that checks against no-intro DAT files), we'll see it doesn't match because the certificate field is stripped in the No-Intro dumps:

$ verify_game.sh -p xci Cave\ Story+.xci
Warning: No match found for XCI game 'Cave Story+.xci'

Using the following dd and printf commands I can strip the certificate and copy it to a separate file. Note that the checksum of the new XCI is different from the original and, this time, matches against No-Intro:

# First, backup the certificate to a separate file
$ dd bs=1 skip=28672 count=512 if=Cave\ Story+.xci >Cave\ Story+.cert
512+0 records in
512+0 records out
512 bytes copied, 0.0010961 s, 467 kB/s

$ ls -l Cave\ Story+.cert
-rw-r--r-- 1 user user 512 2018-07-30 19:01 Cave Story+.cert

# Next, strip the certificate from a copy of the ROM file
$ cp Cave\ Story+.xci test.xci
$ printf '\xff%.0s' {1..512} | dd bs=1 seek=28672 count=512 conv=notrunc of=test.xci
512+0 records in
512+0 records out
512 bytes copied, 0.00115365 s, 444 kB/s

$ md5sum Cave\ Story+.xci test.xci
a311902acb6813bf61f9cde9e0139913  Cave Story+.xci
af8ac186efd0fa1a02d0c63c40dd2fd4  test.xci

$ verify_game.sh test.xci
Verified XCI game: Cave Story+ (USA).xci

So far, so good. Now, let's say something happened to my original dump of Cave Story+ and I wanted to inject my certificate back into the stripped copy to re-create the original. The following dd command will write the certificate back to the ROM. Note that the test.xci file then has the same checksum as the original.

$ cat Cave\ Story+.cert | dd bs=1 seek=28672 count=512 conv=notrunc of=test.xci
512+0 records in
512+0 records out
512 bytes copied, 0.000806952 s, 634 kB/s

$ md5sum Cave\ Story+.xci test.xci
a311902acb6813bf61f9cde9e0139913  Cave Story+.xci
a311902acb6813bf61f9cde9e0139913  test.xci

Hope someone finds this helpful.

New Tutorial: How to Hack and Take Full Advantage of Your Wii

Submitted by jbreland on Wed, 12/03/2014 - 00:45

I picked up a Wii earlier this year and decided to hack it to see what benefits that would provide. The results were, to be honest, quite spectacular. After spending quite some time digging through various HOWTOs scattered across the internet with often conflicting or out of date information, testing different configurations and applications, and running through quite a bit of trial-and-error, I finally have a solid and extremely functional Wii that lets me do pretty much anything I want with it. Some of the highlights include:

* Boot directly to WiiFlow (a slick homebrew launcher application), bypassing the health and safety screen and main Wii menu
* Rip any Wii or GameCube game to an attached 500 GB USB drive
* Browse, select, and launch any previously ripped Wii game from the USB drive
* Browse, select, and launch any previously ripped GameCube game from the USB drive (note: this requires a GameCube-compatible Wii)
* Play older games via emulators (though, honestly, PC emulators provide a better experience)
* Run various and miscellaneous utilities such Wii and GameCube memory card management utilities, allowing me to copy/backup saved games from the Wii or GameCube memory card to my computer

The end result is that I have every one of my 27 Wii games and and 25 GameCube games ripped and stored on the USB drive, and I can play any one of them now by simply powering on the Wii, browsing to the desired game in WiiFlow, and pressing A on the controller. No more disc swapping, and no more worrying about where to even store all of the games so they're accessible (they're now all boxed up in a closet, along with my GameCube). It's a wonderful thing. :-)

For details on how to hack your own Wii, if you're interested in that sort of thing, please continue reading:

How to Hack and Take Full Advantage of Your Wii

Magic Cube 4D

Submitted by jbreland on Mon, 06/09/2003 - 10:13

If you're on the lookout for a new headache-inducing puzzle, then look no further! This four-dimensional version of a Rubik's cube has
1,756,772,880,709,135,843,168,526,079,081,
025,059,614,484,630,149,557,651,477,156,
021,733,236,798,970,168,550,600,274,887,
650,082,354,207,129,600,000,000,000,000
possible combinations, so you can imagine that it'll take quite a while to solve. :-)

For more information, see the project's home page. Linux and Windows versions are available.

Sony Unveils 'PSX' Digital Appliance

Submitted by jbreland on Thu, 05/29/2003 - 09:00

This looks pretty interesting:

Dubbed "PSX," the device features a built-in 120 GB hard drive and recordable slot-loading DVD±RW/-R drive, as well as TV tuner and Ethernet port. For expansion, the PSX will include USB 2.0 support and a Memory Stick slot. Sony will also include a connector for its upcoming PSP portable entertainment device.

This also appears to be a separate device from the new revision PS2 already announced. More details (and pictures!) can be found in this PDF.

Full story.